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26 downloads since 2008-11-04
This download package includes all information required
to code a 3DS file format reader for an own 3D engine.
3DSINFO.TXT covers nearly everything but the other
files are useful to compare the chunk descriptions.

 

 

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20 downloads since 2008-11-04
This documentation explains the hermite/bezier splines
used for smooth position and rotation interpolation.
Full compatible with the 3DS keyframer information.

Splines are useful to create smooth camera motions as
well as smooth object animations for demos or games.
Linear interpolation would create rough camera
motions and rotations so splines are a must!

 

 

 

.: BOOKS I HAVE READ :. .: DESCRIPTION :.
Book Cover - Database Systems The Complete Book
Database Systems - The Complete Book
by Hector Garcia-Molina, Jeffrey D. Ullman,
Jennifer Widom (2009)
2nd edition

Covers most topics of database systems.
Book Cover - PHP5/MySQL5
PHP5/MySQL5
by Caroline&Matthias Kannengiesser (2007)
2nd edition

Recommendable book to get detailed
knowledge of PHP5 and MySQL5.
Book Cover - Java Micro Edition
Java Micro Edition
by Klaus-Dieter Schmatz (2007)
2nd updated and extended edition

All about the development of mobile
JavaME applications with CLDC and MIDP.
Book Cover - XML von Anfang an
XML von Anfang an
by Helmut Erlenkötter (2003)

Explains all you need to know about XML.
Book Cover - 3D Game Engine Design
3D Game Engine Design
by David H. Eberly (2001)

Shows you how to put everything
together and build a high performance
game engine. Virtually all the books on
building 3D game engines cover the
basics: here's a polygon, here's a transf
matrix, here's a perspective projection,
and so on. The problem is that you can't
make a professional quality game with
just the basics. This leaves a large gap
between you and your goal of creating a
great game engine. With this book, Dave
is launching a huge boulder into the gap,
helping you scamper to your destination.
Book Cover - Windows Programmierung
Windows Programmierung
by Charles Petzold (2000)

Covers ALL windows programming related
topics. Very well written and easy to read.
Book Cover - Das Assembler Buch
Das Assembler Buch
by Trutz Iyke Podschun (1999)

If you want to learn Assembler this is the
right book for you. Definitely a very well
written, very detailed and useful resource.
I loved it and it helped me a lot when
coding my software 3D engines with ASM
functions made of 2000 and more MMX
assembler code lines.
Das BIOS Buch
by Alle Metzlar (1999)

This book was very useful to me when
coding assembler stuff using interrupts.
Also for VESA 2.0/3.0 software graphic
programming it was a great help.
Book Cover - Black Art Of 3D Game Programming
Black Art Of 3D Game Programming
by André La Mothe (1995)

I read this book when coding my own
software 3D engines many years ago.
Covers all topics needed to build your
own software 3D engine. Very detailed
on basic 3D math stuff.
Book Cover - PC Underground
PC Underground
by Bertelsons & Rasch (1994)

Many years ago this was a so called
"underground" scene book covering
Mode 13h graphic programming,
some of the first scene special effects,
sprites and other oldschool stuff ^^

 

 

 

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